Monday, April 8, 2024

Piglin



Neutral Mob (Adult)
Passive Mob (Baby, or in Peaceful Difficulty)
Health Points: 16
Attack Strength: Java Edition: Ranged: Easy & Normal: 2-5
                                                                     Hard: 3-5
                                                      Melee: Easy: 5
                                                                  Normal: 8
                                                                  Hard: 12
                              Bedrock Edition: Ranged: Easy & Normal: 2-4
                                                                            Hard: 2-5
                                                            Melee: Easy: 5
                                                                        Normal: 9
                                                                        Hard: 13
                              Melee without weapon: Easy: 3
                                                                       Normal: 5
                                                                       Hard: 7

Piglins are neutral mobs that spawn in crimson forests and nether wastes biomes in the Nether, and also generate with bastion remnants. When killed, adult piglins will drop 5 experience if they were killed by a player or a tamed wolf, plus an additional 1-3 experience for each piece of armor they were wearing. Each piece of equipment they spawn with has an 8.5% chance of being dropped. Baby piglins only drop 1 experience. Piglins will also drop a piglin head if they are killed by a charged creeper.

Piglins will spawn with either a sword or a crossbow. On Java Edition a piglin's crossbow can break if its durability runs out, forcing the piglin to use its fists when attacking. On Bedrock Edition a piglin's crossbow will never break. Piglins will be hostile to the player if the player is not wearing at least one piece of gold armor. If the player is wearing gold armor, they will be neutral. Piglins become aggravated if they see a player opening a storage block such as a chest or barrel. If they do not have line of sight to the player they will not become aggressive. If a storage block or gold-related block is broken by the player, all piglins within range will become aggressive toward the player, regardless of whether or not they have line of sight. Hitting a piglin or piglin brute will cause all piglins within range to become aggressive. Piglins will become neutral if they cannot see their target for about 30 seconds.

Piglins will retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. They will ignore soul fire items if they are pursuing the player, but will still retreat from zombified piglins and zoglins. Baby piglins will also retreat from wither skeletons and the wither, while adult piglins will attempt to attack them. Both adult and baby piglins will be attacked by iron golems.

Every so often large groups of piglins will hunt hoglins. If they are outnumbered by the hoglins, they will retreat. If they are victorious and defeat all the hoglins in the area, they will pick up all the porkchops the hoglins dropped, and have a 10% chance of performing a T-pose victory dance.

Piglins will pick up any items they come across, preferring gold items, which they actively seek out. They can open and close wooden doors, and unlike most Nether mobs, piglins are not immune to damage from fire and lava. Baby piglins never grow up, and will play with baby hoglins by riding them. Up to three baby piglins can stack on top of each other while riding a baby hoglin. If a piglin or piglin brute is transported to the Overworld or the End, it will transform into a zombified piglin.

Players can barter with adult piglins for unique items by giving them gold ingots or throwing the ingots on the ground and letting the piglin pick them up. Piglins that are aggressive can still be given gold ingots, which will momentarily distract them. If a baby piglin is given a gold ingot, it will simply take it and will not give the player any items in return.

If the player hits a piglin that is examining a gold ingot and does not kill it in one hit, it will confiscate the ingot and not give the player any items in return, and will not be able to barter until it picks up a different item. If the piglin is killed in one hit it will drop the gold ingot.

Piglins can still become aggressive while they are bartering, in which case they will behave differently on different versions. On Java Edition the piglin will finish the barter with the usual delay before trying to attack the player, but on Bedrock Edition the piglin will finish the barter immediately and then try to attack the player.

If a piglin zombifies before it can complete the barter, it will drop the gold ingot it was examining. While a piglin is examining a gold ingot it will not retreat from zombified piglins or zoglins.

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