Hostile Mob
Health Points: 30
Attack Strength: Laser: Easy: 4
Normal: 6
Hard: 9
Spikes: Easy and Normal: 2
Hard: 3
Guardians are aquatic mobs that spawn in water blocks in and around ocean monuments. When killed, they will drop 0-2 prismarine shards, and 10 experience if they were killed by a player or a tamed wolf. There is also a 40% chance of them dropping one raw cod (cooked cod if killed while on fire on Java Edition), a 40% chance of them dropping one prismarine crystal instead of cod, and a 20% chance of them dropping neither cod nor prismarine crystals.
Guardians will retract their spikes when swimming, and when they are stationary, the spikes will extend and they will slowly sink. They will attack any players, squid, glow squid, or axolotls that come within range of its laser. If the player swims toward them, they will retract their spikes and swim away, unless they are cornered. If they are cornered, they will instead extend their spikes and shoot their laser. They will flop around squeaking while on land, and cannot suffocate when out of water, meaning they can survive indefinitely on land.
Guardians have two main forms of attack: their laser, which shoots from their eye, and their spikes, when extended.
The laser's maximum range is fifteen blocks, and will take 2 seconds to charge up, starting purple and fading to yellow, and will do no damage as it does so. When it is fully charged, the laser will flash green and deal damage. The laser cannot be dodged or blocked by a shield, but if its path is blocked by a solid block, it will disengage.
When a guardian's spikes are extended, any mob or player that hits it will be inflicted by a small amount of damage, similar to the Thorns armor enchantment.
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