Monday, September 11, 2023

Village

A plains village

Villages are Overworld structures that can be found generating in plains, deserts, meadows, savannas, snowy plains, taigas, and, on Bedrock Edition, snowy taigas and sunflower plains. They are also slightly more common on Bedrock Edition than on Java Edition.

Villages consist of a series of houses connected by dirt paths to a central meeting point with a bell, where the villagers will hold their afternoon meetings. (Moving the bell will also move the meeting area.) There will also be occasional gardens (with composter workstations nearby), hay bale piles, and animal pens throughout the area. Stray cats will also constantly respawn around villages, and a single camel will generate with every desert village.

Some of the houses will have loot chests in them, and some houses will generate with workstations. A large number of houses will also generate with beds. For every bed generated in a village, an unemployed villager will be generated alongside it. Certain types of workstations are more common in different biomes. For example, a grindstone workstation is more common in taiga villages than in any other type of village.

Loot chests that generate in houses with workstations will have loot related to the profession the workstation provides. For example, a butcher's house will contain raw meat in the chest, a cartographer will have empty maps or paper, a blacksmith will have iron gear, and so on. All the other chests mainly have crops and emeralds.

There is a 2% chance for a village to generate as an abandoned village (also known as a zombie village). In an abandoned village, all the doors and torches will be removed, random blocks in the houses will be replaced by cobwebs, and instead of villagers, zombie villagers will generate. These zombie villagers, unlike naturally spawned zombie villagers, won't despawn, and will avoid going out into the sun, only emerging when the sun has set.

If a player enters the area of a village with the Bad Omen status effect, a raid will be triggered, in which waves of illagers will move in toward the village with the aim of wiping out the village's population. The amount of waves in a raid depends on the difficulty. There are 3 waves in Easy Difficulty, 5 waves in Normal Difficulty, and 7 waves in Hard Difficulty. There will also be an additional raid for each additional level of Bad Omen, up to Bad Omen V and 4 additional waves. Higher levels of Bad Omen will also increase the chances of illagers in the raid spawning with enchanted weapons.

If the player is in a village which has at least 20 valid beds at midnight, there is a 10% chance for a zombie siege to begin, in which up to 20 zombies will spawn in random locations around and inside the village. Zombie sieges will spawn in any light level. (This feature is exclusive to Java Edition!)

For a village to count as a village for the purposes of starting raids or zombie sieges, there must be at least one villager that is paired to a point of interest, for example a workstation or a bed. If these conditions are met, it will be able to start raids or zombie sieges. If, during a raid, all the points of interest are destroyed, or all the villagers are killed, the raid will have accomplished its objective, and will be a defeat for the player.

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