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Plains villager |
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Desert villager |
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Jungle villager |
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Savanna villager |
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Snowy villager |
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Swamp villager |
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Taiga villager |
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Plains nitwit |
Passive Mob
Health Points: 20
Villagers are passive mobs that generate in certain quantities with villages, depending on the number of beds. One unemployed villager will also generate in igloo basements, alongside a zombie villager. A villager will also spawn when a zombie villager is cured. When killed, villagers will not drop anything.
A villager's outfit depends on the biome he spawned in. There are 7 different villager outfits: plains, desert, savanna, snowy, taiga, and there are also jungle and swamp villagers, even though villages will not generate in these biomes. Desert villagers generate in deserts and badlands, jungle villagers generate in jungles and bamboo jungles, and savanna villagers generate in savannas. Snowy villagers generate in all snowy biomes, including frozen rivers, snowy plains, and snowy taigas. Swamp villagers generate in swamps and mangrove swamps, taiga villagers generate in taigas, windswept hills, windswept forests, and windswept gravelly hills. All other biomes (including the Nether and the End) will generate plains villagers.
There are three different classes of villagers: employed villagers, unemployed villagers, and nitwits. Employed villagers are villagers that have claimed a workstation and have a profession, and can be traded with using emeralds as currency. Villagers will start with two random trades, depending on their profession. Unemployed villagers cannot be traded with, but can pair to unclaimed workstations and claim a profession. Nitwits cannot be traded with, and can never get a profession. If a workstation is broken, the villager that had paired to it will lose their profession and revert back to an unemployed villager, unless they had already been traded with.
Villagers will spend the day wandering around the village, working (if they are employed), and occasionally gossiping with other villagers. During the day, unemployed villagers will search for unclaimed workstations within 48 blocks in Java Edition and 16 blocks in Bedrock Edition. Villagers will also try to get to a bed to sleep during the night, and will stay indoors if it is raining. (In Bedrock Edition, villagers receive a short amount of Regeneration when they get out of bed on a new day.) Baby villagers will spend the day jumping up and down on the beds and playing tag with other baby villagers until they grow up.
Villagers will not leave their village on purpose, although players can remove them from the village using minecarts or boats. When they join a village, pair to a bed, or gain a profession, they will emit green particles. When they are hurt by the player or fail to breed, they will emit angry "thundercloud" particles.
Villagers can open all types of wooden doors, and will close them as well. Villagers will flee from and be attacked by zombies, zoglins, vindicators, pillagers, ravagers, vexes, and, on Bedrock Edition, zombified piglins, within 8 blocks. They will also flee from evokers and illusioners within 12 blocks.
Villagers have eight hidden inventory slots, which will start out empty whenever the villager is spawned. Villagers will try to pick up bread, beetroots, carrots, potatoes, wheat seeds, and beetroot seeds, and farmer villagers can also pick up bone meal.
Farmer villagers will harvest and replant crops that are fully grown, as well as compost any extra seeds they pick up. They can also use bone meal on crops. Farmers will distribute crops to the other villagers when they have an excess, turning any wheat they have into bread.
When a villager has enough food in their inventory, they become willing to breed. If another villager is also willing, the two of them will attempt to breed, but the attempt will only succeed if there is an extra bed in the village for the baby. If the attempt succeeds, a baby villager will appear, and will grow up into an unemployed villager after 20 minutes.
In Java Edition, villagers can summon iron golems if they have slept in the last 20 minutes, they have not detected an iron golem within 16 blocks of them for 30 seconds, and they have not been near a summoning in the last 30 seconds. If all of these conditions are met, a group of five villagers can summon an iron golem while gossiping, on a solid block within a 16 block radius of them. A group of three villagers that are panicking can also summon an iron golem in this way.
In Bedrock Edition, an iron golem can spawn naturally when a village first generates in the world. Iron golems can only spawn in villages that have at least 20 beds and at least 10 villagers. For a village to spawn iron golems, 75% of the villagers must have worked in the past day, 100% of the villagers must be linked to a bed, and the player must be nearby. If the conditions are correct, a spawning attempt is made every 35 seconds.
If lightning strikes within four blocks of a villager, it will be transformed into a witch that cannot despawn, and there will be no way to turn it back into a villager.
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